On his way to school, Amato runs into a major traffic jam caused by traffic cone-shaped robots on a rampage.
While heading to the beach, Amato and Pian discover that the town is being frozen solid by a bad robot named Sejuku.
When MechaBot suddenly runs out of battery, Amato and Pian bring him to a crashed spaceship for repairs.
Amato and his friends search for Mr. Jamie after he doesn’t show up to teach their class. A bad robot turns the school into a challenging labyrinth.
Pian calls Amato for help when he is stalked by a bad robot in his own home. The boys are confronted by a cleaning robot named Janitoor.
Amato pursues Ninjamera, a bad robot that uploads videos of people in embarrassing situations and traps its victims in an infinite time loop.
Amato faces off against Paintasso, a bad robot who steals artwork drawn by children at a local kindergarten.
When a loud racket starts disturbing Amato’s late-night study time, he must find a way to stop the noise before he fails his exams.
When Amato and MechaBot are accidentally transported into a retro video game world, the only way to escape is by beating the game itself.
After Amato and his friends rush to help extinguish a suspicious fire, they wonder if someone is behind a rash of recent fire incidents around town.
Amato is determined to win the top prize at his school’s sports day, until a robot appears to challenge his efforts.
While Amato and his friends go camping, they stumble across a mysterious mansion made up of toy blocks — and run into its unforgiving owner.
The town of Kota Hilir is in serious danger when a fearsome warrior robot emerges and leaves a trail of destruction.
When Deep’s harsh review pushes a robo-chef to the boiling point, Amato and his friends rush to save their friend from being cooked to a crisp.
While working late at school to finish an important project, Amato and his friends encounter a troublesome entity wandering the shadowy halls.
Amato and Pian's attempt to turn bad robots into helpful allies goes haywire when the disruptive Scarescrew turns against them.
A problem with Amato's tech sends the team to the digital Mechanizer World, where the friends must escape the dastardly King Boxell's clutches.
While visiting an old arcade, Amato, MechaBot and Deep find themselves in a game of survival against the dangerous robot Arcada.
After leaving plastic bottles at a campsite by accident, the kids unknowingly attract the attention of the unhinged recycler robot Plastico.
After reuniting with his old go-kart, Amato tells Sumorai the exciting story of the Destar Prix race and his battle with Carbro and JetSis.
When an intimidating new crew of pointy robots shows up to cause trouble, Amato must team up with the Cone Kochos to save the day.
When a mischievous robot's weather-changing powers create doom and gloom all over the town, Amato and friends fight to clear the skies.
Amato and friends must play by their enemy's rules in order to escape when a robot disguised as a board game transports the team into his world.
An invitation to a children's TV show takes an odd turn when Amato and MechaBot discover the squirrely host has a surprising scheme up his sleeve.
A small but destructive alien brings unexpected trouble to Amato and MechaBot during their battle against rogue sheep robot Shleep.
The team faces their greatest challenge yet when the alien Chachix creates an army of hacked robots, including one of Amato's allies.